Stories with a game master · 18+

Step into a story.Make it yours.

Choose an adventure or make your own in a few simple steps. A game master leads the story, responds to your words, and remembers your choices.

Closed beta · adults only · invitation access

FATES
Story excerpt
Chapter II · The back room

Game master

The door gives way. Two men turn from the table, and one of them already has a knife in his hand.

Behind me. Now — before they see what you took.
17Agility · success
Grab her hand and run
Talk your way out
01Stories ready to enter
02A game master at every turn
03Your own adventure in a few steps
04Choices that change the ending

Three ways into the story

The story starts here.

No rules to learn or world to prepare. Choose a ready-made adventure or begin your own, and let the game master take it from there.

01 /

Stories

Pick a story. Step into the action.

Ready-made adventures have their own people, places and stakes. You do more than read along: you speak and act inside the story.

02 /

Game master

A whole world, guided as you play.

The game master sets scenes, plays the characters and rules on what you try. The world responds to what you actually do.

03 /

Your adventure

Have an idea? Start with that.

Describe what you want, choose a character and a place. No rule editor or lengthy setup — you go straight into the story.

Make your own adventure

One idea is enough to begin.

Describe the story you want to live. Choose a character and a place from the library, and the game master opens the first scene.

Start with an idea
How your adventure takes shape

01 / Describe an idea

I want to discover who keeps leaving letters in the closed theatre.
02 / Choose a character

Who is in this story?

03 / Choose a place

Where does it begin?

That's it. The game master picks up the story; you decide what happens next.

Pick → play → decide → ending

One evening, one thread.

No rules to learn. Open an adventure and talk — the rest comes to you.

  1. 01

    Pick

    An adventure from the catalogue, or one of your own.

  2. 02

    Talk

    In your own words, or tap one of the suggestions.

  3. 03

    Decide

    When it matters the game master stops and asks. Sometimes against the clock.

  4. 04

    Earn the ending

    An epilogue written for the way you played it.

Return to the story

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